10/24/08

Wing working...



I really want to attend a workshop with someone like Lee Lanier and learn from him. It is a pain in the ass teaching myself everything, but satisfying when I troubleshoot something and get it to work. This wouldn’t seem like a very big deal to anyone who uses Maya or has taken classes, but it is satisfying to figure out how to make reference objects and deform the original objects so 2D textures don’t swim (create a texture reference object). Killer. Normal textures? No problem. Complex 3D projections? Ugh.

The angel’s wings and body are now ready to come together. I won’t get myself too excited, though, because I am sure there is another hurdle in the distance. There always is with this program.

If you are really curious what I mean, click on the QuickTime Movie link and scrub back and forth, slowly. The wing was made with many separate polygons. See how the projected 2D texture moves with the 3D poly forms? Great to see, for me, even though a seasoned Maya user would be thoroughly UNimpressed.

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